In-House Development Possibilities of Virtual Reality Based Tactical Simulation Training Devices, Part II
Possibilities of Technology from the Aspect of Training
Abstract
Through the recent immense developments in information technology and microelectronics, virtual reality (VR) devices have become increasingly sophisticated, providing close-to-real life experiences. VR technology has proved to be an essential training tool in various military and law enforcement applications for over a decade. My article series is aimed at uncovering the remarkable in-house development possibilities based on the accessibility and modular nature of this technology. Through applied research, these state-of-the-art VR platforms may deserve recognition and have the potential to revolutionise certain components of training methods. In the second part of my series, my objective is to investigate the possibilities of VR
technology from the aspects of military and law enforcement training. My goal is to examine the parameters and specifications of these equipments that make them usable for these kinds of functions. In the third article I will explore the deficiencies of these equipments, which require attention in an in-house development.